Development Documentation (main branch) - For stable release docs, see docs.rs/eidetica

BackendImpl

Trait BackendImpl 

Source
pub trait BackendImpl:
    Send
    + Sync
    + Any {
Show 25 methods // Required methods fn get<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 ID, ) -> Pin<Box<dyn Future<Output = Result<Entry>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn get_verification_status<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 ID, ) -> Pin<Box<dyn Future<Output = Result<VerificationStatus>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn put<'life0, 'async_trait>( &'life0 self, verification_status: VerificationStatus, entry: Entry, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn update_verification_status<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 ID, verification_status: VerificationStatus, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn get_entries_by_verification_status<'life0, 'async_trait>( &'life0 self, status: VerificationStatus, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn get_tips<'life0, 'life1, 'async_trait>( &'life0 self, tree: &'life1 ID, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn get_store_tips<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait; fn get_store_tips_up_to_entries<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, main_entries: &'life3 [ID], ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait; fn all_roots<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn find_merge_base<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, entry_ids: &'life3 [ID], ) -> Pin<Box<dyn Future<Output = Result<ID>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait; fn collect_root_to_target<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, target_entry: &'life3 ID, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait; fn as_any(&self) -> &dyn Any; fn get_tree<'life0, 'life1, 'async_trait>( &'life0 self, tree: &'life1 ID, ) -> Pin<Box<dyn Future<Output = Result<Vec<Entry>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn get_store<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<Entry>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait; fn get_tree_from_tips<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, tree: &'life1 ID, tips: &'life2 [ID], ) -> Pin<Box<dyn Future<Output = Result<Vec<Entry>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait; fn get_store_from_tips<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, tips: &'life3 [ID], ) -> Pin<Box<dyn Future<Output = Result<Vec<Entry>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait; fn get_cached_crdt_state<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, entry_id: &'life1 ID, store: &'life2 str, ) -> Pin<Box<dyn Future<Output = Result<Option<String>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait; fn cache_crdt_state<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, entry_id: &'life1 ID, store: &'life2 str, state: String, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait; fn clear_crdt_cache<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn get_sorted_store_parents<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree_id: &'life1 ID, entry_id: &'life2 ID, store: &'life3 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait; fn get_path_from_to<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>( &'life0 self, tree_id: &'life1 ID, store: &'life2 str, from_id: &'life3 ID, to_ids: &'life4 [ID], ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait, 'life4: 'async_trait; fn get_instance_metadata<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Option<InstanceMetadata>>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn set_instance_metadata<'life0, 'life1, 'async_trait>( &'life0 self, metadata: &'life1 InstanceMetadata, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; // Provided methods fn put_verified<'life0, 'async_trait>( &'life0 self, entry: Entry, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait { ... } fn put_unverified<'life0, 'async_trait>( &'life0 self, entry: Entry, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait { ... }
}
Expand description

BackendImpl trait abstracting the underlying storage mechanism for Eidetica entries.

This trait defines the essential operations required for storing, retrieving, and querying entries and their relationships within databases and stores. Implementations of this trait handle the specifics of how data is persisted (e.g., in memory, on disk, in a remote database).

Much of the performance-critical logic, particularly concerning tree traversal and tip calculation, resides within BackendImpl implementations, as the optimal approach often depends heavily on the underlying storage characteristics.

All backend implementations must be Send and Sync to allow sharing across threads, and implement Any to allow for downcasting if needed.

Instance wraps BackendImpl in a Backend struct that provides additional coordination and will enable future development.

§Verification Status

The backend stores a verification status for each entry, indicating whether the entry has been authenticated by the higher-level authentication system. The backend itself does not perform verification - it only stores the status set by the calling code (typically Database/Transaction implementations).

Required Methods§

Source

fn get<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 ID, ) -> Pin<Box<dyn Future<Output = Result<Entry>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Retrieves an entry by its unique content-addressable ID.

§Arguments
  • id - The ID of the entry to retrieve.
§Returns

A Result containing the Entry if found, or an Error::NotFound otherwise. Returns an owned copy to support concurrent access with internal synchronization.

Source

fn get_verification_status<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 ID, ) -> Pin<Box<dyn Future<Output = Result<VerificationStatus>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Gets the verification status of an entry.

§Arguments
  • id - The ID of the entry to check.
§Returns

A Result containing the VerificationStatus if the entry exists, or an Error::NotFound otherwise.

Source

fn put<'life0, 'async_trait>( &'life0 self, verification_status: VerificationStatus, entry: Entry, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Stores an entry in the database with the specified verification status.

If an entry with the same ID already exists, it may be overwritten, although the content-addressable nature means the content will be identical. The verification status will be updated to the provided value.

§Arguments
  • verification_status - The verification status to assign to this entry
  • entry - The Entry to store.
§Returns

A Result indicating success or an error during storage.

Source

fn update_verification_status<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 ID, verification_status: VerificationStatus, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Updates the verification status of an existing entry.

This allows the authentication system to mark entries as verified or failed after they have been stored. Useful for batch verification operations.

§Arguments
  • id - The ID of the entry to update
  • verification_status - The new verification status
§Returns

A Result indicating success or Error::NotFound if the entry doesn’t exist.

Source

fn get_entries_by_verification_status<'life0, 'async_trait>( &'life0 self, status: VerificationStatus, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Gets all entries with a specific verification status.

This is useful for finding unverified entries that need authentication or for security audits.

§Arguments
  • status - The verification status to filter by
§Returns

A Result containing a vector of entry IDs with the specified status.

Source

fn get_tips<'life0, 'life1, 'async_trait>( &'life0 self, tree: &'life1 ID, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Retrieves the IDs of the tip entries for a given tree.

Tips are defined as the set of entries within the specified tree that have no children within that same tree. An entry is considered a child of another if it lists the other entry in its parents list.

§Arguments
  • tree - The root ID of the tree for which to find tips.
§Returns

A Result containing a vector of tip entry IDs or an error.

Source

fn get_store_tips<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Retrieves the IDs of the tip entries for a specific store within a given tree.

Store tips are defined as the set of entries within the specified store that have no children within that same store. An entry is considered a child of another within a store if it lists the other entry in its store_parents list for that specific store name.

§Arguments
  • tree - The root ID of the parent tree.
  • store - The name of the store for which to find tips.
§Returns

A Result containing a vector of tip entry IDs for the store or an error.

Source

fn get_store_tips_up_to_entries<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, main_entries: &'life3 [ID], ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Gets the store tips that exist up to a specific set of main tree entries.

This method finds all store entries that are reachable from the specified main tree entries, then filters to find which of those are tips within the store.

§Arguments
  • tree - The root ID of the parent tree.
  • store - The name of the store for which to find tips.
  • main_entries - The main tree entry IDs to use as the boundary.
§Returns

A Result containing a vector of store tip entry IDs up to the main entries.

Source

fn all_roots<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Retrieves the IDs of all top-level root entries stored in the backend.

Top-level roots are entries that are themselves roots of a tree (i.e., entry.is_root() is true) and are not part of a larger tree structure tracked by the backend (conceptually, their tree.root field is empty or refers to themselves, though the implementation detail might vary). These represent the starting points of distinct trees managed by the database.

§Returns

A Result containing a vector of top-level root entry IDs or an error.

Source

fn find_merge_base<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, entry_ids: &'life3 [ID], ) -> Pin<Box<dyn Future<Output = Result<ID>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Finds the merge base (common dominator) of the given entry IDs within a store.

The merge base is the lowest ancestor that ALL paths from ALL entries must pass through. This is different from the traditional LCA - if there are parallel paths that bypass a common ancestor, that ancestor is not the merge base. This is used to determine optimal computation boundaries for CRDT state calculation.

§Arguments
  • tree - The root ID of the tree
  • store - The name of the store context
  • entry_ids - The entry IDs to find the merge base for
§Returns

A Result containing the merge base entry ID, or an error if no common ancestor exists

Source

fn collect_root_to_target<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, target_entry: &'life3 ID, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Collects all entries from the tree root down to the target entry within a store.

This method performs a complete traversal from the tree root to the target entry, collecting all entries that are ancestors of the target within the specified store. The result includes the tree root and the target entry itself.

§Arguments
  • tree - The root ID of the tree
  • store - The name of the store context
  • target_entry - The target entry to collect ancestors for
§Returns

A Result containing a vector of entry IDs from root to target, sorted by height

Source

fn as_any(&self) -> &dyn Any

Returns a reference to the backend instance as a dynamic Any type.

This allows for downcasting to a concrete backend implementation if necessary, enabling access to implementation-specific methods. Use with caution.

Source

fn get_tree<'life0, 'life1, 'async_trait>( &'life0 self, tree: &'life1 ID, ) -> Pin<Box<dyn Future<Output = Result<Vec<Entry>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Retrieves all entries belonging to a specific tree, sorted topologically.

The entries are sorted primarily by their height (distance from the root) and secondarily by their ID to ensure a consistent, deterministic order suitable for reconstructing the tree’s history.

Note: This potentially loads the entire history of the tree. Use cautiously, especially with large trees, as it can be memory-intensive.

§Arguments
  • tree - The root ID of the tree to retrieve.
§Returns

A Result containing a vector of all Entry objects in the tree, sorted topologically, or an error.

Source

fn get_store<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<Entry>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Retrieves all entries belonging to a specific store within a tree, sorted topologically.

Similar to get_tree, but limited to entries that are part of the specified store. The entries are sorted primarily by their height within the store (distance from the store’s initial entry/entries) and secondarily by their ID.

Note: This potentially loads the entire history of the store. Use with caution.

§Arguments
  • tree - The root ID of the parent tree.
  • store - The name of the store to retrieve.
§Returns

A Result containing a vector of all Entry objects in the store, sorted topologically according to their position within the store, or an error.

Source

fn get_tree_from_tips<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, tree: &'life1 ID, tips: &'life2 [ID], ) -> Pin<Box<dyn Future<Output = Result<Vec<Entry>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Retrieves all entries belonging to a specific tree up to the given tips, sorted topologically.

Similar to get_tree, but only includes entries that are ancestors of the provided tips. This allows reading from a specific state of the tree defined by those tips.

§Arguments
  • tree - The root ID of the tree to retrieve.
  • tips - The tip IDs defining the state to read from.
§Returns

A Result containing a vector of Entry objects in the tree up to the given tips, sorted topologically, or an error.

§Errors
  • EntryNotFound if any tip doesn’t exist locally
  • EntryNotInTree if any tip belongs to a different tree
Source

fn get_store_from_tips<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree: &'life1 ID, store: &'life2 str, tips: &'life3 [ID], ) -> Pin<Box<dyn Future<Output = Result<Vec<Entry>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Retrieves all entries belonging to a specific store within a tree up to the given tips, sorted topologically.

Similar to get_subtree, but only includes entries that are ancestors of the provided store tips. This allows reading from a specific state of the store defined by those tips.

§Arguments
  • tree - The root ID of the parent tree.
  • store - The name of the store to retrieve.
  • tips - The tip IDs defining the state to read from.
§Returns

A Result containing a vector of Entry objects in the store up to the given tips, sorted topologically, or an error.

Source

fn get_cached_crdt_state<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, entry_id: &'life1 ID, store: &'life2 str, ) -> Pin<Box<dyn Future<Output = Result<Option<String>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Get cached CRDT state for a store at a specific entry.

§Arguments
  • entry_id - The entry ID where the state is cached
  • store - The name of the store
§Returns

A Result containing an Option<String>. Returns None if not cached.

Source

fn cache_crdt_state<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, entry_id: &'life1 ID, store: &'life2 str, state: String, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Cache CRDT state for a store at a specific entry.

§Arguments
  • entry_id - The entry ID where the state should be cached
  • store - The name of the store
  • state - The serialized CRDT state to cache
§Returns

A Result indicating success or an error during storage.

Source

fn clear_crdt_cache<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Clear all cached CRDT states.

This is used when the CRDT computation algorithm changes and existing cached states may have been computed incorrectly.

§Returns

A Result indicating success or an error during the clear operation.

Source

fn get_sorted_store_parents<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, tree_id: &'life1 ID, entry_id: &'life2 ID, store: &'life3 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Get the store parent IDs for a specific entry and store, sorted by height then ID.

This method retrieves the parent entry IDs for a given entry in a specific store context, sorted using the same deterministic ordering used throughout the system (height ascending, then ID ascending for ties).

§Arguments
  • tree_id - The ID of the tree containing the entry
  • entry_id - The ID of the entry to get parents for
  • store - The name of the store context
§Returns

A Result containing a Vec<ID> of parent entry IDs sorted by (height, ID). Returns empty vec if the entry has no parents in the store.

Source

fn get_path_from_to<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>( &'life0 self, tree_id: &'life1 ID, store: &'life2 str, from_id: &'life3 ID, to_ids: &'life4 [ID], ) -> Pin<Box<dyn Future<Output = Result<Vec<ID>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait, 'life4: 'async_trait,

Gets all entries between one entry and multiple target entries (exclusive of start, inclusive of targets).

This function correctly handles diamond patterns by finding ALL entries that are reachable from any of the to_ids by following parents back to from_id, not just single paths. The results are deduplicated and sorted by height then ID for deterministic CRDT merge ordering.

§Arguments
  • tree_id - The ID of the tree containing the entries
  • store - The name of the store context
  • from_id - The starting entry ID (not included in result)
  • to_ids - The target entry IDs (all included in result)
§Returns

A Result<Vec<ID>> containing all entry IDs between from and any of the targets, deduplicated and sorted by height then ID

Source

fn get_instance_metadata<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Option<InstanceMetadata>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Get the instance metadata.

Returns None for a fresh/uninitialized backend, Some(metadata) for an initialized instance. This is used during Instance::open() to determine whether to create a new instance or load an existing one.

§Returns

A Result containing Option<InstanceMetadata>:

  • Some(metadata) if the instance has been initialized
  • None if the backend is fresh/uninitialized
Source

fn set_instance_metadata<'life0, 'life1, 'async_trait>( &'life0 self, metadata: &'life1 InstanceMetadata, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Set the instance metadata.

This is called during instance creation to persist the device key and system database IDs. It may also be called when enabling sync to update the sync_db field.

§Arguments
  • metadata - The instance metadata to persist
§Returns

A Result indicating success or an error during storage.

Provided Methods§

Source

fn put_verified<'life0, 'async_trait>( &'life0 self, entry: Entry, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Stores an entry with verified status (convenience method for local entries).

This is a convenience method that calls put(VerificationStatus::Verified, entry). Use this for locally created and signed entries.

§Arguments
  • entry - The Entry to store as verified.
§Returns

A Result indicating success or an error during storage.

Source

fn put_unverified<'life0, 'async_trait>( &'life0 self, entry: Entry, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Stores an entry with failed verification status (convenience method for sync scenarios).

This is a convenience method that calls put(VerificationStatus::Failed, entry). Use this for entries that failed verification or are pending verification from sync. In the future, this may use a dedicated Unverified status.

§Arguments
  • entry - The Entry to store as failed/unverified.
§Returns

A Result indicating success or an error during storage.

Implementors§